PlayTesting
Space bar to jump, mouse to rotate camera, arrows to move around and shift to run (:
Status | Released |
Platforms | HTML5 |
Author | KirstenOpp |
Made with | Unity |
Space bar to jump, mouse to rotate camera, arrows to move around and shift to run (:
Status | Released |
Platforms | HTML5 |
Author | KirstenOpp |
Made with | Unity |
Comments
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Is there any way to make the camera auto-orient whenever the player turns? Manually re-orienting the camera increases cognitive load and can be glitchy on a laptop
In this specific game, I noticed there are too many assets for the camera moving aspect to occur when looking in certain directions. for example when looking in the direction of the castle or the spawn island there are too many assets for this game function to pick up properly, if at all. A solution could be to lower the amount of assets in the area, however this issue could also be occurring because of how old our computer is. Another issue being when you pick up a golden mushroom, a console error pops up on screen reading, "ArgumentNullException: Value cannot be null. Parameter name: source" I am uneducated on game development, however I am going to make a guess and say there is something wrong in your code with the value of the amount of mushrooms that are collected. When picking up a mushroom the counter goes up by one but the game doesn't pick up that value to use for later instead leaving the value as 0, while the counter goes up by one. if your code has a value number separately from the counter I would remove that and have a line of code basically saying, "if the counter is equal to '11' then bring up the 'beat-game screen'. There is no doubt this will come up with it's own problems but it could be a solution. Best of luck, - Nick